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P R E S S H I G H L I G H T S
INTERVIEWS:
Recent interviews with Michael
McCann about the music for Splinter Cell: Double Agent
IGN Interview (October 2006)
Music 4 Games Interview (October 2006)
GameZone Interview - Part 1 (November
2006)
GameZone Interview - Part 2 (November
2006)
Play Magazine (also January 2007 print issue.)
Convergence Magazine (June 2007 print
Issue)
Computer Music
Magazine (June 2007 Print Issue)
REVIEWS:
Official XBOX 360 Magazine UK - 9/10
"...Sound is also fantastic, with an often
perfectly understated musical score...."
GameSpot - 8.5/10
There are only
good things to be said about the game's new soundtrack, which is
perfectly fitting superspy-sounding stuff that gets louder and tenser
when Fisher gets up close to an enemy.
USA Today - 9/10
.Presentation is dark yet powerful, maintaining a high level of
suspense. The various locales look vibrant, particularly the Arctic
level in eastern Russia.
Music
ramps up as the alert levels peak, while the
sounds
of nervous bosses talking in your ear keep you on the edge of your
chair.
GameSpy - 9/10
"...I couldn't help but feel the hairs on
the back of my neck stand up when the dramatic music swept in after I
engaged an enemy."
NZ Gamer - 8.5/10
" [Music] not
only enhance the stealth aspects of the game, but also the emotional and
often dark twists the storyline takes.....The score does just that,
adapting to in-game decisions that players make, while still managing to
stay cohesive throughout each level...Splinter Cell Double Agent sets an
impossibly high standard for sound. Other games ought to feel ashamed.
Games Radar - 9/10
"Oppressive atmosphere of tension."
Game Zone - 9.2 / 10
"...Another really outstanding point for this game is the soundtrack.
The music for this game fits every situation that Sam is forced upon, if
he is in Iceland, prison, and other locals that he will visit."
Gaming Target - 9.1 / 10
"...Sound wise the game fires on all
cylinders, with great music, excellent voice acting (particularly
Ironside, who is Sam Fisher, he owns the role) and the digital
sounds of warfare and espionage..."
3D Avenue - 8/10
the soundtrack
is once again brilliant...
IT'S ALL
GONE PETE TONG
Thumbs Up!
ROGER EBERT, EBERT & ROEPER
This funky hipster fairy tale about a modern-day Beethoven
(comedian Paul Kaye even has the hair for the part) works
whether unspooled as fact or fiction. Like Trainspotting,
it's as perversely amusing as it is genuinely harrowing and it's
got a much more danceable soundtrack.
ENTERTAINMENT WEEKLY
This mock rave-umentary succeeds as a light
comedy fueled by relentless beats.
ROLLING STONE
The music isn't merely a soundtrack, but a
complex emotional language.
LA Weekly
The same propulsive, punk rock vibe as
Trainspotting and 24 Hour Party People.
New York Post
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IGN -
"Best Original Score of 2006"
IGN has awarded Michael's score for Double
Agent, "Best Original Score of 2006" for the XBOX 360. This is what they
had to say:
"Why It Rocked: Composer Michael McCann hit
the nail on the head with the outstanding score in Tom Clancy's Splinter
Cell: Double Agent. Of course, Splinter Cell features plenty of digital
sound influenced from heart-pounding spy movies and episodes of 24.
These elements are prevalent early in the game as an homage to the
earlier titles. But as the deep story begins to progress, so does
McCann. He truly excels in his more traditional, organic pieces that
help make Double Agent sound more like an action movie rather than a
videogame about spies..." (read
more)
2007
AIAS Award Nomination -
"Best Original Score"

Michael's score for Double Agent was
nominated by the
Academy of
Interactive Arts and Sciences
for "Best Original Score". The
2007 awards show was held in Las Vegas at the Hard Rock Hotel &
Casino. For information about the AIAS and the awards please click
here.
2007 GANG Nomination "Best
Interactive Score"
Michael's score for Double Agent
was nominated by
the Game Audio Network Guild
for "Best Interactive Score". The
2007 awards show was held in San Francisco at the GDC Conference.
For information about GANG and the awards please click
here.
REVIEWS
CONTINUED:
MS Xbox WORLD - 9 / 10
"...The ambient sound is nothing short of
perfect, either, as the background music has been tweaked to match the
exact degree of tension experienced by the player in game at any given
time. This helps to immerse you even further, as the highs and lows of
excitement blend naturally, in and out, without a hitch in the musics
play."
EuroGamer - 9/10
"On the basis of the solo mode alone it's worth a
nine, not just because it's by far the best game in series to date, but
because it's finally delivering on the rich potential that's been
apparent since the beginning. By giving players a real incentive to be
the stealthy super-spy, it's opening the game up to being what it should
have been....
G4 - 4/5
"...and it's in these nail biting moments when the game really excels.
The game's soundtrack swells as tension mounts and then, pow, Sam chops
the dude in the neck then pulls him into a headlock. There are few
experiences in gaming as satisfying."
Killer Betties - 8 / 10
"....Great voice work. Great sound. And great
music. The holy trinity of sound work in videogames...."
Extreme Gamer - 8.5 / 10
"...Finishing up the presentation is the audio which like the graphics
always excels. In Double Agent we are treated to the same high level of
effects from the wind to walking over metal, pushed along with the
dramatic music of Michael McCann, and excellent voice work of Mr.
Michael Ironside..."
Gamer Node - 8.2/10
Audio
gets the big-ups, too. Michael Ironside and Don Jordan return as
their respectful roles of Fisher and Lambert. Renowned Canadian
composer Michael McCann makes his video game debut, handling all the
music in the game..."
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